Thank you for viewing the Jump rope simulator patent info.

- Receive info on patent apps like Jump rope simulator or other areas of interest.

Extreme Bottle Flipping

$0.00
  • Review
  • TAG : Click on the yellow button to jump
ADD TO CART
  • The present invention discloses an exercise device wherein a user can simulate the motions and aerobic and anaerobic exercise benefits associated with using a traditional style jump rope without the risk of tripping over a physical rope. The jump rope simulator of the present invention has several advantages over the prior art. A user is able to easily and repeatedly modify the length of the jump rope simulator by adding or removing beads. A user is also able to easily and repeatedly modify the weight of the jump rope simulator either at the handle or at the safety nodule in order to increase or decrease the resistance of the unit as it is being rotated in the user's hand. Also, if the user desires, two of the jump rope simulator units are easily linked together with a simple connector to form a device similar to a conventional jump rope in form and function. The teachings of the present invention allow a user to quickly convert between the two configurations of the jump simulator.

    In the fourth configuration option (See e.g., FIG. 9D), the jump rope simulator does not have loops. The units are each comprised of: a handle, and an elongated first element attached to the handle. shows the elongated first element comprised of a first cord 308 attached to the handle 10 and a soft flexible element 310 surrounding a portion of the first cord.

  • Multiple users have the ability to each utilize a pair of jump rope simulators in a group or class type environment in order to participate in a group workout. This allows the group of users to perform a series of exercises using the jump rope simulators of the present invention for aerobic and anaerobic exercise. This series of exercises can be performed to music to provide a rhythm and pace for the exercise.

    Use of the jump rope simulator as an exercise device is straightforward. For the configuration where the device is used as an individual unit or a pair of units, as shown in FIG. 1, the user simply grasps the handle in his hand and rotates the unit(s), simulating the feeling and rhythm of rotating a conventional jump rope. Because of the sound mechanism within the ball-bearing joint 102, the user also receives a simulated audible feedback as if a jump rope were hitting the floor on each rotation. The user can also jump or skip on each rotation of the rotating handle and exercise continuously without worrying about tripping over an actual rope and losing his balance, rhythm, and timing as would typically occur when a user trips over a conventional jump rope. However, should the user desire to exercise with a traditional style jump rope, two units of the simulator are easily connected together as shown in FIG. 2. The connection and detachment of the two units is very simple, thus allowing the user to choose which exercise device configuration meets his needs and to quickly switch between the two configurations as desired.

  • The jump rope simulation: You require only a little space before doing this aerobic exercise but you shouldn’t have to move out of the privacy of your office. If you can get your colleagues to join in then it could be fun too. Get a rope with wooden or rubber handles on each side. They should be placed in each hand with the rope hanging behind your back. The body must be straight and you should try to look ahead rather than down.

Hit the rope 3 times and it's game over

As used herein, the term beads refers to any non-locking or interlocking segments, sections, tubular elements, collars or cylinders which can be used to extend the length of the jump rope simulator of the present invention.